** This game in the form of a technical paper was presented by Moksh Walia & myself in Confluence 2K4, Infofiesta 2K4 , the techno fest organised at National Institute of Technology, Rourkela , where we won the 2nd prize. **
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In this game there is a snake named as ‘Anaconda’ that is very hungry and can eat endlessly. The snake is represented by a sequence of small squares or circles and arrow keys control the movement of the snake in any direction. Whenever snake eats some food its body gets enlarged by two bits by its head. If the head of snake hits its body or any of the circular hurdles placed randomly on the screen in its path then it dies ending the game as a consequence. The game starts with some initial graphics and user will have to select some options then the game is played on the output screen.
We have introduced many hurdles in the path of snake. Food for snake appears for some time on a particular place after that it appears at some other place, the snake has to eat this within this period of time and get points for it. As the time proceed snake keeps on eating and its size keeps on increasing. As the size increases it becomes more and more difficult to play. User can select level at which he wants to play, with increase in level, speed with which snake will move will increase and user will get more points for every food snake eats. The goal to play game is to earn more and more points as much as user can. While playing the game user can see his present score on the screen.
User can also select mazes; different mazes have different type of hurdles. By default game will run without any maze and at the slowest of the speeds available unless user select some level. In no maze condition snake can traverse out of the screen and will reappear from other side of the screen. The game is a simple simulation of the snake game available in Nokia mobile handsets.
About the technical specifications of the software:
· This software runs on windows95/98/NT/XP platform & at least 64 Kb of System memory with a monitor supporting a resolution of 640X480 using 16 colors.
· This game has been designed in C Programming language using graphics.
· It has approximately 1000 LOC.
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